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For the last 6 months I've been working, in a team of 7 people, on a video game called Phytomancer. While we are currently in our post-production period, polishing the game, I wanted to take the time to look back on our production period.

Here's my story of 4 months of horizontal production of a video game. I hope you'll enjoy it, and will learn from our mistakes!

adrian.gaudebert.fr/blog/post/

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